Friday, April 12, 2019

Far Cry New Dawn Game Review

Much like Far Cry Primal was to Far Cry 4, Far Cry: New Dawn is a standalone sequential to Far Cry 5 and built on the same map, but here the events are set years later rather than millennia before. (It’s not mandatory, but to really get the most out of it you’ll want to have played Far Cry 5 first.) Many characters return, you may revisit locations that have been damaged or otherwise altered, and the events of Far Cry 5 are mentioned often. UBI Soft like to call Farcry Dawn version a Light RPG Game instead of Full Mode RPG.

Storyline : It's years after the nukes fell at the end of Far Cry 5, and your nameless character are going to travel in the country by rail, helping survivors rebuild the post-apocalyptic United States. A group of highwaymen (not that cleverly called the 'Highwaymen') derail your train and leave you stranded. After making your way to a small community called Prosperity, you venture out into the overgrown remains of Hope County, fighting the Highwaymen, conquering outposts, gathering resources for crafting, and enlisting a small group of colorful companions like an elderly sniper and an enormous, rampaging boar. This goes without saying, but never bring the sniper with you. Always bring the boar.
As you help out the locals you gain perk points that can be used to unlock skills in any order you wish, a nice and loose ability system that lets you focus on whatever is most important to your play style, be it melee damage, stealth kills, or traversal tools like the wing suit (fun for sightseeing and bailing out of burning choppers) and grappling hook (generally just for treasure-hunting in bunkers and caves) . A few perks, like your ammo carrying capacity and your punch power, can be upgraded endlessly, which will give you even more flexibility in your build. A set of five new skills introduced near the end of the game treat a bit more absurdity , giving you fun powers like a double jump and limited-time berserker strength. 
Now when I swing my spiked baseball bat at a rampaging bear it sails comically through the air. The Far Cry games have always cast you as an army of one, but New Dawn turns you into a legit superhero. These powers are royal for a bit, but feel a little unnecessary when I'm already able to insta-kill with stealth take-downs and spawn an endless supply of helicopters.

Combat is the same hysterical and enjoyable gun-play as previously few Far Cry games. Automobiles and barrels explode, fireplace spreads across grass and bushes, enemies recklessly charge and scream and bombard you with mortars or mild you up with flamethrowers, with the occasional wild animal or friendly citizen getting caught up in the chaos.

And since the First Far cry I would like to say that some one with good nerve and strong heart only can play Far cry because the thrill in Far Cry game is far beyond your imagination.