Wednesday, February 23, 2022

Total War: Warhammer 3 Multiplayer Review

Total War: Warhammer 3 have given more reasons to fire up multiplayer than any game in the series’ history. It's the most effective Assembly has ever put into making its campaign mode work for groups of up to eight friends, and while some network issues can still occasionally crop up like a Skaven undercity, it's pretty damn fun the rest of the time.

The amazing part is simultaneous turns and the ability for anybody to pick any side in any battle. And when I say simultaneous, I don't mean everyone decides what they want to do and then it all resolves at the same time. What I mean is, when you start a new turn, if your friend is moving their army, you can actually see them moving. It's all happening in real time, and if you both want to take the same city, whoever clicks faster or is standing closer will be there first.

There are some things I like about this and some I don't. For one, you'll sometimes be held up while the engine decides what to resolve first. If my friend is auto-resolving a battle and I'm selecting a technology, those can't both happen at the same time. So I might click on the tech and not see anything happen for a couple seconds, which makes the UI feel annoyingly unresponsive. It can be fun to race a rival to an objective, too, but the fact that it's twitch-based means you might have to prioritize moving one army quickly at the expense of another being beaten to the punch by a third player, which doesn't feel very Total War. But it’s definitely an improvement over having to wait for everyone's turns to resolve one at a time.

Frenemies When you get to the combat resolution step, though, that's where the real fun begins. Even if the battle just involves one human player against an AI faction, up to eight people could theoretically become involved. Everyone gets to make their own decision about whether to join one side or the other, or just to spectate. They can also choose to control any reinforcing armies, if there are any. Once on the battle map, the leader of each army can assign any units, lords, and heroes to any player on their side. So it's possible to have some truly epic four-vs-four showdowns that give everyone something to do, even if they have no stake in either army on the campaign map. Just be careful if you're playing against a friend who's way better than you, because if they want to mess with you, they can really grind your campaign to a halt by taking control of your enemies in every engagement.
When you get to combat resolution, that's where the real fun begins.
“ All of this works in the Realms of Chaos campaign, which I covered extensively in my single-player review of Warhammer 3. But given how long that campaign can take to finish, I wouldn't really recommend trying to tackle it in multiplayer unless you and your friends are under a 10-day quarantine. Luckily, there are also two multiplayer-exclusive campaigns that are paced perfectly for a Sunday evening of beer and bloodshed. Something Rotten in Kislev is a co-op experience for three players that’s based around defending Kislev from hordes of daemons, with some internal tension borrowed from the main campaign's struggle between the Ice Court and the Orthodoxy. It's a nice little compstomp that can be finished in 15 turns, with my only major complaint being that it only features five of Total War: Warhammer's dozens of factions. That can get a little repetitive.

Dark Ages The other campaign is Darkness and Disharmony, which supports up to eight players and is set during a chaotic time in Cathay's history when daemons and ogres were running around making a real mess of the place. There are also some NPC factions like the greenskins knocking around, and everyone from Greasus to N'kari to Miao Ying is playable, so it has a lot more variety in the types of battles you get to fight. It's a pretty simple race for territory, with each held settlement giving you one victory point per turn. The first person to 40 points wins, so these rarely last more than 20 turns. Technology, construction, and recruitment have also been sped up in both of the mini campaigns, and I think the length is just about spot-on.

That all said, I have run into some noticeable network issues, particularly playing with people from other regions. Disconnects are somewhat common, which can lead to having to reload from a previous turn. And lag can sometimes be so bad that it looks like Tsar Boris is galloping across the plains in slow motion. It's not a constant problem, but it is frequent enough that we almost gave up on this campaign.

You can, of course, also play individual battles in ranked matchmaking. It's disappointing to see that it’s limited to only the Warhammer 3 races for now, since I've been waiting to see how my old favorites like the Wood Elves fare against the new guys. It could be a lot more fleshed out, but I'm glad it's there for the more competitive set.
Verdict Total War: Warhammer 3 has the best multiplayer features of any game in the series' long history. The pair of quick-and-dirty mini campaigns offer your warparty a great way to have a more laid back and self-contained experience beyond fighting individual skirmish battles but without having to commit to a campaign that might take months to finish. Now it’s accessible to groups of friends who only have a few hours a week to play together. Its simultaneous turn-based campaign map can get a little harried, and there are definitely some network issues that still need to be ironed out. But overall, I'm pretty impressed with what Creative Assembly has managed to put together.

Friday, April 26, 2019

Dangerous Driving Review

Dangerous driving game that released in April 2019 for Xbox one, ps4 and PC is slightly different than racing games. Though its a racing game but it has some extra characteristics, features, and additional options.  Here the gamer need to drive as fast as possible and it will help them rule over the road and tackle the crash he made with other cars. The faster his speed the lesser damage to his own cars than the opponents also he can fly various jump breaker and broken road he find during his journey. Developer has made a surprise by making the f1 racing car available in this version while in other racing game we generally find Ferrari, Lamborghini etc. 
The driving speed is extremely high here and gamer will experience a new driving condition than other racing game. Beside there are monster truck which will damage car in the road without getting much damage itself. Cars will float away to a far distance when the monster truck will hit them in a high speed. 

The other highlight mode is Pursuit, which mixes Burnout with Need for Speed: Hot Pursuit (which these developers also worked on after Burnout) by requiring you, driving a police car at recklessly high speeds, to wreck a fleeing suspect before they can escape. Naturally, they won’t go down in one hit, and later Pursuits throw several vehicles at you and up the chase speed so it gets really hectic and really fun. The high speed and car collision and often fly jump in the road which basically take the racing car jump over a fly over bridge or a long distance between a broken street have really made the game title perfect which Dangerous Driving and its actually a racing game but a dangerous driving racing game.

Friday, April 12, 2019

Mortal Kombat 11 Release notes and Reviews



Mortal Kombat is back and better than ever within the 11th evolution of the enduring franchise. The all new Customized Persona Diversification give you extraordinary control to customize the warring parties and cause them to your own. The logo new portraits engine showcasing every cranium-shattering, eye-popping moment, brings you so near the fight you can really feel it. And featuring a roster of latest and returning Klassic Warring parties, Mortal Kombat's finest in class cinematic tale mode maintains the epic saga over 25 years in the making.

We are quickly approaching the release of NetherRelam's Mortal Kombat eleven, and the developer keeps to progressively display the game's roster forward of launch. Alongside returning characters like Kung Lao and Liu Kang, NetherRealm just lately announced one other model-new fighter named The Kollector, and now the studio has confirmed another sequence mainstay is coming back: Kitana. A logo new trailer/TV commercial finds that the fan-wielding warrior will most likely be a phase of the Mortal Kombat 11 roster.





The minute-long trailer's nothing greater than a tease, that includes no actual gameplay footage. As a substitute, it starts with eyes whitening out and an announcer puzzling over what people battle for. A sequence of individuals stroll in a straight line in what seems to be to be a dark, deserted warehouse, representing showed Mortal Kombat eleven characters Sub-Zero and Raiden earlier than Kitana whips out her fans and toss one at Scorpion, initiating a short however sweet CG fight. It will no longer be that lengthy of a trailer, but it's tantalizing nonetheless. You can watch the trailer above.

Far Cry New Dawn Game Review

Much like Far Cry Primal was to Far Cry 4, Far Cry: New Dawn is a standalone sequential to Far Cry 5 and built on the same map, but here the events are set years later rather than millennia before. (It’s not mandatory, but to really get the most out of it you’ll want to have played Far Cry 5 first.) Many characters return, you may revisit locations that have been damaged or otherwise altered, and the events of Far Cry 5 are mentioned often. UBI Soft like to call Farcry Dawn version a Light RPG Game instead of Full Mode RPG.

Storyline : It's years after the nukes fell at the end of Far Cry 5, and your nameless character are going to travel in the country by rail, helping survivors rebuild the post-apocalyptic United States. A group of highwaymen (not that cleverly called the 'Highwaymen') derail your train and leave you stranded. After making your way to a small community called Prosperity, you venture out into the overgrown remains of Hope County, fighting the Highwaymen, conquering outposts, gathering resources for crafting, and enlisting a small group of colorful companions like an elderly sniper and an enormous, rampaging boar. This goes without saying, but never bring the sniper with you. Always bring the boar.
As you help out the locals you gain perk points that can be used to unlock skills in any order you wish, a nice and loose ability system that lets you focus on whatever is most important to your play style, be it melee damage, stealth kills, or traversal tools like the wing suit (fun for sightseeing and bailing out of burning choppers) and grappling hook (generally just for treasure-hunting in bunkers and caves) . A few perks, like your ammo carrying capacity and your punch power, can be upgraded endlessly, which will give you even more flexibility in your build. A set of five new skills introduced near the end of the game treat a bit more absurdity , giving you fun powers like a double jump and limited-time berserker strength. 
Now when I swing my spiked baseball bat at a rampaging bear it sails comically through the air. The Far Cry games have always cast you as an army of one, but New Dawn turns you into a legit superhero. These powers are royal for a bit, but feel a little unnecessary when I'm already able to insta-kill with stealth take-downs and spawn an endless supply of helicopters.

Combat is the same hysterical and enjoyable gun-play as previously few Far Cry games. Automobiles and barrels explode, fireplace spreads across grass and bushes, enemies recklessly charge and scream and bombard you with mortars or mild you up with flamethrowers, with the occasional wild animal or friendly citizen getting caught up in the chaos.

And since the First Far cry I would like to say that some one with good nerve and strong heart only can play Far cry because the thrill in Far Cry game is far beyond your imagination.

Wednesday, April 10, 2019

Dirt Rally 2.0 Game Review

If You have idea about racing and mainly a little bit of F1 racing then you will understand what Dirt Rally 2.0 Racing Game can be. You may have played many car games and drive car in many RPG games but those experience and the gearing your car right and left and shifting in Dirt Rally will give you different experience and Feeling. Because, Dirt Rally 2.0 is designed primarily for hard boiled rally enthusiasts and returning fans, so new players may struggle initially. The original Dirt Rally was eventually augmented with a pile of tutorial videos in time for its jump from PC to console, and Dirt 4 features a fully-fledged Dirt Academy training mode set within the sprawling DirtFish Rally School. 


Dirt Rally 2.0’s stages are the best-looking in the series to date – especially in the wet – and each of the six countries represented are wonderfully distinct from one another. Argentina is defined by its snaking mountain trails and switchbacks framed by intimidating rock walls, while Poland is flatter and packed with straights where I can pin the throttle and let it rip. The USA features blitzes through damp, autumnal forests, while New Zealand’s aesthetic is rolling, coastal countryside. Spain is a totally tarmac-based affair, and Australia is a jump-filled journey framed with gum trees and cow paddocks. It’s a great set of locations and, with all due respect to the original Dirt Rally’s line-up of Monaco, Greece, Wales, Germany, Finland, and Sweden, Dirt Rally 2.0 is a lot less Eurocentric in this regard (taking players to four different continents as opposed to just the one).


 In addition, some environments are subjected to the game’s season pass of premium add-ons, which means daily community events based on them are inaccessible. These daily events have a nice payout (in the form of the in-game currency to acquire, upgrade, and repair vehicles) even for finishing in the lowest tier of more than 4,000 drivers. 

Dirt Rally 2.0 tells you how it feels to be a professional rally driver with such fearsome assertiveness that you simply believe it. No questions asked.