Friday, April 26, 2019

Dangerous Driving Review

Dangerous driving game that released in April 2019 for Xbox one, ps4 and PC is slightly different than racing games. Though its a racing game but it has some extra characteristics, features, and additional options.  Here the gamer need to drive as fast as possible and it will help them rule over the road and tackle the crash he made with other cars. The faster his speed the lesser damage to his own cars than the opponents also he can fly various jump breaker and broken road he find during his journey. Developer has made a surprise by making the f1 racing car available in this version while in other racing game we generally find Ferrari, Lamborghini etc. 
The driving speed is extremely high here and gamer will experience a new driving condition than other racing game. Beside there are monster truck which will damage car in the road without getting much damage itself. Cars will float away to a far distance when the monster truck will hit them in a high speed. 

The other highlight mode is Pursuit, which mixes Burnout with Need for Speed: Hot Pursuit (which these developers also worked on after Burnout) by requiring you, driving a police car at recklessly high speeds, to wreck a fleeing suspect before they can escape. Naturally, they won’t go down in one hit, and later Pursuits throw several vehicles at you and up the chase speed so it gets really hectic and really fun. The high speed and car collision and often fly jump in the road which basically take the racing car jump over a fly over bridge or a long distance between a broken street have really made the game title perfect which Dangerous Driving and its actually a racing game but a dangerous driving racing game.

Friday, April 12, 2019

Mortal Kombat 11 Release notes and Reviews



Mortal Kombat is back and better than ever within the 11th evolution of the enduring franchise. The all new Customized Persona Diversification give you extraordinary control to customize the warring parties and cause them to your own. The logo new portraits engine showcasing every cranium-shattering, eye-popping moment, brings you so near the fight you can really feel it. And featuring a roster of latest and returning Klassic Warring parties, Mortal Kombat's finest in class cinematic tale mode maintains the epic saga over 25 years in the making.

We are quickly approaching the release of NetherRelam's Mortal Kombat eleven, and the developer keeps to progressively display the game's roster forward of launch. Alongside returning characters like Kung Lao and Liu Kang, NetherRealm just lately announced one other model-new fighter named The Kollector, and now the studio has confirmed another sequence mainstay is coming back: Kitana. A logo new trailer/TV commercial finds that the fan-wielding warrior will most likely be a phase of the Mortal Kombat 11 roster.





The minute-long trailer's nothing greater than a tease, that includes no actual gameplay footage. As a substitute, it starts with eyes whitening out and an announcer puzzling over what people battle for. A sequence of individuals stroll in a straight line in what seems to be to be a dark, deserted warehouse, representing showed Mortal Kombat eleven characters Sub-Zero and Raiden earlier than Kitana whips out her fans and toss one at Scorpion, initiating a short however sweet CG fight. It will no longer be that lengthy of a trailer, but it's tantalizing nonetheless. You can watch the trailer above.

Far Cry New Dawn Game Review

Much like Far Cry Primal was to Far Cry 4, Far Cry: New Dawn is a standalone sequential to Far Cry 5 and built on the same map, but here the events are set years later rather than millennia before. (It’s not mandatory, but to really get the most out of it you’ll want to have played Far Cry 5 first.) Many characters return, you may revisit locations that have been damaged or otherwise altered, and the events of Far Cry 5 are mentioned often. UBI Soft like to call Farcry Dawn version a Light RPG Game instead of Full Mode RPG.

Storyline : It's years after the nukes fell at the end of Far Cry 5, and your nameless character are going to travel in the country by rail, helping survivors rebuild the post-apocalyptic United States. A group of highwaymen (not that cleverly called the 'Highwaymen') derail your train and leave you stranded. After making your way to a small community called Prosperity, you venture out into the overgrown remains of Hope County, fighting the Highwaymen, conquering outposts, gathering resources for crafting, and enlisting a small group of colorful companions like an elderly sniper and an enormous, rampaging boar. This goes without saying, but never bring the sniper with you. Always bring the boar.
As you help out the locals you gain perk points that can be used to unlock skills in any order you wish, a nice and loose ability system that lets you focus on whatever is most important to your play style, be it melee damage, stealth kills, or traversal tools like the wing suit (fun for sightseeing and bailing out of burning choppers) and grappling hook (generally just for treasure-hunting in bunkers and caves) . A few perks, like your ammo carrying capacity and your punch power, can be upgraded endlessly, which will give you even more flexibility in your build. A set of five new skills introduced near the end of the game treat a bit more absurdity , giving you fun powers like a double jump and limited-time berserker strength. 
Now when I swing my spiked baseball bat at a rampaging bear it sails comically through the air. The Far Cry games have always cast you as an army of one, but New Dawn turns you into a legit superhero. These powers are royal for a bit, but feel a little unnecessary when I'm already able to insta-kill with stealth take-downs and spawn an endless supply of helicopters.

Combat is the same hysterical and enjoyable gun-play as previously few Far Cry games. Automobiles and barrels explode, fireplace spreads across grass and bushes, enemies recklessly charge and scream and bombard you with mortars or mild you up with flamethrowers, with the occasional wild animal or friendly citizen getting caught up in the chaos.

And since the First Far cry I would like to say that some one with good nerve and strong heart only can play Far cry because the thrill in Far Cry game is far beyond your imagination.

Wednesday, April 10, 2019

Dirt Rally 2.0 Game Review

If You have idea about racing and mainly a little bit of F1 racing then you will understand what Dirt Rally 2.0 Racing Game can be. You may have played many car games and drive car in many RPG games but those experience and the gearing your car right and left and shifting in Dirt Rally will give you different experience and Feeling. Because, Dirt Rally 2.0 is designed primarily for hard boiled rally enthusiasts and returning fans, so new players may struggle initially. The original Dirt Rally was eventually augmented with a pile of tutorial videos in time for its jump from PC to console, and Dirt 4 features a fully-fledged Dirt Academy training mode set within the sprawling DirtFish Rally School. 


Dirt Rally 2.0’s stages are the best-looking in the series to date – especially in the wet – and each of the six countries represented are wonderfully distinct from one another. Argentina is defined by its snaking mountain trails and switchbacks framed by intimidating rock walls, while Poland is flatter and packed with straights where I can pin the throttle and let it rip. The USA features blitzes through damp, autumnal forests, while New Zealand’s aesthetic is rolling, coastal countryside. Spain is a totally tarmac-based affair, and Australia is a jump-filled journey framed with gum trees and cow paddocks. It’s a great set of locations and, with all due respect to the original Dirt Rally’s line-up of Monaco, Greece, Wales, Germany, Finland, and Sweden, Dirt Rally 2.0 is a lot less Eurocentric in this regard (taking players to four different continents as opposed to just the one).


 In addition, some environments are subjected to the game’s season pass of premium add-ons, which means daily community events based on them are inaccessible. These daily events have a nice payout (in the form of the in-game currency to acquire, upgrade, and repair vehicles) even for finishing in the lowest tier of more than 4,000 drivers. 

Dirt Rally 2.0 tells you how it feels to be a professional rally driver with such fearsome assertiveness that you simply believe it. No questions asked.

Tuesday, April 9, 2019

Hitman 2 Game Review




Unlike most games, which like to send you to outlandish and exotic places, the Hitman series works best when you’re taking down targets in the most applicable, everyday environments possible. Everybody remembers Hitman: Blood Money’s classic clown-at-the-birthday-party mission, for example. equally, Hitman 2’s mundane suburban Vermont and dense Mumbai slums missions are the standouts in this new set. The former has you doing a bit of home invasion in between wandering the quiet neighborhood, while the latter’s three objectives are so spread out that it really feels like you’re wandering a packed city with a wealth of ways to accomplish your mission. It’s still a challenging and complex mission but isn’t quite as memorable.




Hitman 2 follows the same basic models as 2016’s Hitman. Cloned killer Agent 47 jet-sets to locations around the world on the trail of a shadowy, powerful figure, assassinating other shadowy, powerful figures along the way. Levels are interspersed with cut scenes, here fully-voiced but static, that explore 47’s origin and its consequences in a plot that’s secondary to enjoying the game. In contrast, mission briefings are animated and thrilling, full of high-tech

plot and enormous conspiracies. It’s all the most basic framing for the game’s basics: sneaking around in third-person, playing dress-up and killing people.


Really, though, there are only five of these giant sandbox environments. The first actual mission, set in New Zealand, has 47 explore a small beach side land. It functions more like an introduction to the game's concept than a level proper. The other five, which are excellent but suffer due to familiarity. The latter episodes of 2016's Hitman initiate to play with the structure of what a Hitman level could be, leading to more experimental spaces like Hokkaido, where access was directly bind to the disguise 47 was wearing. Hitman 2 feels more controlled. It riffs on familiar design principles, invoking Sapienza, Paris and even Hitman: Blood Money's US suburbs.

Similar to its predecessor, the way each mission plays out is largely up to you. By default, Hitman 2 does a lot of hand holding. You'll walk around the public place of each mission until you overhear a conversation that is by any means related to your mission. That points to a prompt for a 'Mission Story'—the new name for Hitman's Opportunity system.

Hitman 2’s sandboxes are as full of gadgets and disguises as ever. And I mean exactly as full – there are only a handful of new weapons, and none of them are game-changers. There’s a dart gun that can be used to knock out targets at mid-range, which does make things a little more useful, but my favorite are coins that can be used to distract or divert a bad guy to where you want them to go so that you can take them out quietly, away from prying eyes. I preferred to use the nice old-fashioned fiber wire for that, because doing so automatically transitions you straight to dragging the body, saving you a step and from a bunch of extra troubles as you look to hide the corpse. As far as Agent 47’s other new tools go, I never felt the desire to use the fragmentation grenades or mines, probably because noisy Hitman is not my personal brand of Hitman. It’s there if explosions are your thing, though. By the way my strategy always worked for myself to deal with the mission that I found in Hitman 2 so I did not wanted to change and experiment with it for smart progress and saving my time.